Memory leak fix, visual and QoL update
Greetings everyone!
It's great to inform you that i've succesfully resolved crash bug which happened if you were switching or reloading levels several times, which may also caused performance degradation over time.
Aside of this technical achievement all of the leves got a "safe zone", so you will no longer be attacked by enemies immediately as the level loads.
Gameplay-wise there is a new type of attibute you can get on your boots, causing breakable object restore some of your stamina. This new property can only appear on boots, and on a new unique armor which were introduced.
Due to a recent addition of extra ammo affixes i felt proper to increase the rate of fire of Super Shotgun to 120/min from 60/min. SInce this weapon normally only have a magazine size of 1 and it's reload speed is around 2 secs by default, you can get significant boost of dps by using an extra ammo belt instead of plain increased damage affixes.
And while a Rocket Launcher can be devastating weapon if you mod it for ignite chance it's base damage often felt lacking compared to other weapons. But since ignite damage is based on fire damage i felt it improper to increase the weapon's base damage, so i just increased it's rate of fire to 80/min from 60/min to make it feel more responsive, and also doubled it's blast radius to match up for grenades and mines.
Thats it for now, various other fixes and QoL improvements are coming soon, so keep checking for updates!
Cheers!
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Alterworld
Looter-shooter with randomized levels
Status | In development |
Author | Alternalo |
Genre | Action, Role Playing |
Tags | 3D, Dark, First-Person, FPS, looter-shooter, Magic, Singleplayer |
Languages | English |
More posts
- An early build53 days ago
- October build HOTFIX71 days ago
- October UPDATE - Improved enemies and game balance73 days ago
- September UPDATE - Optimization and balance changes92 days ago
- Let's talk about minion AI99 days ago
- Shared stash and optimizationsJul 04, 2024
- New build and plenty of new featuresJun 07, 2024
- It's dangerous to go alone...May 21, 2024
- New release, visual improvements, bug fixes and balanceApr 02, 2024
- Baby steps towards a more polished gameFeb 09, 2024
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