Baby steps towards a more polished game
Greetings!
No major content update this time, but some polish on the core game, such as tweaking the frequency of the combat music with low fire rate weapons, so you'll hear those more often even if you choose to use them.
Speaking of weapons, i've implemented the possibility to adjust inherent sfx (short term for secondary effects) of some weapons, increasing their reliability, for example Plasma Pistols will cause distortion more often than any other base, which can be further improved by your skills and gear.
Chill effect got more effective, starting at 50% decrease in action speed if you can successfully apply it on an enemy, stacking up to 95%.
There are some bug fixes as well, as there was a nasty navigation issue in one of the city level asset which will no longer present, and a UI fix for the item compare panel which happened when the Upgrade panel was active.
I really hope you enjoy this update, and i would be more than happy to hear some feedback on it!
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Alterworld
Looter-shooter with randomized levels
Status | In development |
Author | Alternalo |
Genre | Action, Role Playing |
Tags | 3D, Dark, First-Person, FPS, looter-shooter, Magic, Singleplayer |
Languages | English |
More posts
- An early build53 days ago
- October build HOTFIX70 days ago
- October UPDATE - Improved enemies and game balance72 days ago
- September UPDATE - Optimization and balance changes92 days ago
- Let's talk about minion AI99 days ago
- Shared stash and optimizationsJul 04, 2024
- New build and plenty of new featuresJun 07, 2024
- It's dangerous to go alone...May 21, 2024
- New release, visual improvements, bug fixes and balanceApr 02, 2024
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